I was almost done and I fell through the map :[ In my own game projects during the semester, I found that for colliders I would would overlap them to help with movement/ground collision. for 2d I found a circle at the bottom by the feet for movement and then a square at the top for the rest of the sprite, 3D a sphere or capsule collider at the feet, and a box for the rest of the body.
Oh no, I fell through the earth! I also am not sure but think there might have been something funky happening to my Rigidbody when I'd change my momentum, because eventually I started to always drift to the right.
I like the projectile ricochets and the experimenting with the gold material near the end. Neat mood too.
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I was almost done and I fell through the map :[
In my own game projects during the semester, I found that for colliders I would would overlap them to help with movement/ground collision.
for 2d I found a circle at the bottom by the feet for movement and then a square at the top for the rest of the sprite, 3D a sphere or capsule collider at the feet, and a box for the rest of the body.
Oh no, I fell through the earth! I also am not sure but think there might have been something funky happening to my Rigidbody when I'd change my momentum, because eventually I started to always drift to the right.
I like the projectile ricochets and the experimenting with the gold material near the end. Neat mood too.